Seems Jen fixed Bruce's post-blip arm. Only fair that her release in Marvel Puzzle Quest fixes him up here too, right?
Yep, The Hulk (Bruce Banner) is getting an upgrade! Not only are both forms now benefitting (or suffering) from affects in one form to the other, but his abilities in general are getting a touch up to make The Other Guy angrier than ever! These changes are planned to go into the game on 8/23, just in time for the dual identitied rage monster to have his very own Versus Event!
(Abilities listed at level 255, followed by 450)
Health and stats have been updated.
OLD:
Banner Form
10334 Health / 41537 Health
17 | 15 | 144 | 112 | 18 | 128 | 72 | 4.0x
67 | 62 | 577 | 449 | 73 | 513 | 290 | 4.0x
Hulk Form
5983 Health / 24048 Health
18 | 136 | 16 | 119 | 153 | 19 | 77 | 4.0x
72 | 547 | 66 | 478 | 615 | 78 | 309 | 4.0x
NEW:
Banner Form
16833 Health / 67660 Health
27 | 25 | 234 | 182 | 30 | 208 | 118 | 4.0x
110 | 100 | 941 | 732 | 119 | 836 | 473 | 4.0x
16833 Health / 67660 Health
Pretty basic but effective update here. Hulk and Banner now have more health across the board putting them on the level with more recent bruisers like Mighty Thor and also gained a sizeable bump in damage as well! Note: While Hulk form *looks* like it has more health than previous, he's also gained a new portion to his abilities in a new Purple that brings it back down to Earth.
OLD:
- Level 2: Can transform enemy Attack tiles to Green basic tiles.
- Level 3: Can transform enemy Protect tiles to Green basic tiles.
- Level 4: Transforms 2 tiles to Green each turn.
- Level 5: Can transform enemy Strike tiles to Green basic tiles.
- Level 2: If there are fewer than 8, can transform 2 enemy Attack tiles to Green basic tiles.
- Level 3: Deal 816 damage, Can transform enemy Protect tiles to Green basic tiles. (Max 3279 damage)
- Level 4: Fewer than 9 Green tiles.
- Level 5: Deal 1224 damage. Can transform 3 enemy Strike tiles to Green basic tiles. (Max 4919 damage)
OLD:
- Level 2: Attack tile strength to 217. (Max 872 strength tiles)
- Level 3: Attack tile strength to 245. (Max 987 strength tiles)
- Level 4: Attack tile strength to 272. (Max 1094 strength tiles)
- Level 5: Attack tile strength to 326. (Max 1311 strength tiles)
- Level 2: Attack tile strength to 433. (Max 1742 strength tiles)
- Level 3: Attack tile strength to 490. (Max 1971 strength tiles)
- Level 4: Attack tile strength to 543. (Max 2185 strength tiles)
- Level 5: Attack tile strength to 651. (Max 2619 strength tiles)
OLD:
- Level 2: Banner's transformation begins at 9 Green AP or more.
- Level 3: Banner's transformation begins at 8 Green AP or more.
- Level 4: Banner's transformation begins at 7 Green AP or more.
- Level 5: Banner's transformation begins at 6 Green AP or more.
- Level 2: Banner's transformation begins at 9 Green AP or more.
- Level 3: Banner's transformation begins at 8 Green AP or more. Takes 15% less damage.
- Level 4: Banner's transformation begins at 7 Green AP or more.
- Level 5: Banner's transformation begins at 6 Green AP or more. Takes 25% less damage.
OLD:
- Level 2: Deals 1279 damage. (Max level 5141 damage)
- Level 3: Deals 1395 damage. (Max level 5608 damage)
- Level 4: Deals 1628 damage. (Max level 6542 damage)
- Level 5: Deals 2093 damage. (Max level 8411 damage)
- Level 2: Deals 1279 damage. (Max level 5141 damage)
- Level 3: Deals 1395 damage. (Max level 5608 damage)
- Level 4: Deals 1628 damage. (Max level 6542 damage)
- Level 5: Deals 2093 damage. (Max level 8411 damage)
Simple but effective change in reducing the AP cost of this ability. with the ability to get a bonus match every turn through GRAAARGH and the cascades that will result from it, this ability will now be easier to spam and deal some cheap enemy team damage.
OLD:
The Hulk goes berserk, wreaking havoc on his foes. At the start of each turn, Hulk makes a match for his team, dealing damage but receiving no AP. This clears lines and creates Critical tiles as normal (but no extra turns).
- Level 2-5: No changes
NEW:
The Hulk goes berserk, wreaking havoc on his foes. At the start of each turn, Hulk makes a match for his team, dealing damage and receiving AP, then destroys a random tile of the same color, prioritizing enemy Strike, Attack, and Protect tiles. This clears lines and creates Critical tiles as normal (but no extra turns). When The Hulk is Downed, he returns to Banner form.
- Level 2-5: No changes
While the match every turn is pretty neat, the fact that it didn't give any AP pretty much just made it a random small chance of cascades and a tiny bit of match damage. As a result, it didn't feel as 'punchy' as it really could be. So we added in the AP gain from the match that Hulk made and brought in a bit of the Gamma Experiment mayhem in a different form in a little targeted tile destruction. It's all random and whatever Hulk feels like destroying at the time, but it's sure to shake up the board and the battle!
OLD:
NEW:
Sun's Getting Real Low - PASSIVE
(PASSIVE) While in Hulk form, the Hulk has everyone's attention; he takes an additional 75% damage from matches and abilities. When Hulk manages to calm, he returns to (somewhat) more mild mannered Dr. Banner. When The Hulk is downed he returns to Banner form with full health.
- Level 2-5 No changes
This ability is new to the character, and takes the return to Banner form from GRAAARGH, which didn't make as much sense. The damage increase seems like it's a huge detriment, but it's really there so that Hulk form keeps the same high health for purposes of percent based abilities but has the lower (but still higher) effective health as per previous designs.