"Next time, baby." Well Rhodey, next time is here. You've been sitting in the shadows of 4-Star land for long enough, it's time to bring your Stark Industries heavy artillery to bear on the enemies of freedom with this newest character rebalance in MPQ!
We'll lead you through the changes which go from pure numbers updates to a full rework of James's Gatling Gun, making it focus on a bit of a different situation than current. On to the upgrades!
Adopting the identity War Machine, James Rhodes uses his piloting skills and advanced weapons systems to fight as a powerful and effective force of justice."
(Abilities listed at level 70, followed by 270)
Health and stats remain unchanged.
4446 Health / 16465 Health
10 | 42 | 37 | 8 | 33 | 9 | 23 | 4x
13 | 85 | 74 | 11 | 65 | 12 | 43 | 4x
- Level 2: New tiles have a 20% chance of being strength 55 Attack tiles. (Max strength 107 tiles)
- Level 3: Countdown tile deals 1010 damage. New tiles have a 25% chance of being strength 55 Attack tiles. (Max 1966 damage)
- Level 4: New tiles have a 25% chance of being strength 95 Attack tiles. (Max strength 182 tiles)
- Level 5: Countdown tile is Fortified. New tiles have a 33% chance of being strength 113 Attack tiles. (Max strength 219 tiles)
- Level 2: Countdown tile deals 1032 damage. New tiles have a 20% chance of being strength 55 Attack tiles. (Max 2010 damage/strength 107 tiles)
- Level 3: Countdown tile deals 1128 damage. New tiles have a 25% chance of being strength 65 Attack tiles. (Max 2198 damage/strength 126 tiles)
- Level 4: Countdown tile deals 1163 damage. New tiles have a 30% chance of being strength 95 Attack tiles. (Max 2266 damage/strength 182 tiles)
- Level 5: Countdown tile is Fortified and deals 1938. New tiles have a 35% chance of being strength 113 Attack tiles. (Max 3776 damage/strength 219 tiles)
War Machine activates his heat signature detection, flushing enemies out of hiding and cutting through their defenses. Removes all enemy Invisibility tiles and up to 2 enemy Protect tiles, then deals 732 damage. (Max 1425 damage)
- Level 2: Deals 1140 damage. (Max 2219 damage)
- Level 3: Can remove up to 5 enemy Protect tiles and deals 1520 damage. (Max 2958 damage)
- Level 4: Can remove up to 6 enemy Protect tiles and deals 2316 damage. (Max 4509 damage)
- Level 5: Removes all enemy Protect tiles and deals 3864 damage. (Max 7522 damage)
War Machine activates his heat signature detection, flushing enemies out of hiding and cutting through their defenses. Removes all enemy Invisibility tiles and up to 2 enemy Protect tiles, then deals 773 damage. (Max 1505 damage)
- Level 2: Can remove up to 3 enemy Protect tiles and deals 1172 damage. (Max 2282 damage)
- Level 3: Can remove up to 5 enemy Protect tiles and deals 1560 damage. (Max 3037 damage)
- Level 4: Can remove up to 6 enemy Protect tiles and deals 2397 damage. (Max 4666 damage)
- Level 5: Removes all enemy Protect tiles and deals 4051 damage. (Max 7886 damage)
OLD:
Gatling Gun - 8 AP
War Machine revs up his Gatling gun and prepares for destruction. Creates up to 2 2-turn Countdown tiles that deal 301 damage and destroy up to 2 random basic or Team-Up tiles around them, dealing damage but not generating AP. (Max 586 damage)
- Level 2: Countdown tiles deal 389 damage and destroy up to 3 basic tiles around them. (Max 757 damage)
- Level 3: Countdown tiles deal 486 damage and destroy up to 4 basic tiles around them. (Max 947 damage)
- Level 4: Countdown tiles last 1 turn and deal 632 damage. (Max 1230 damage)
- Level 5: Creates 3 Countdown tiles that destroy up to 5 basic tiles around them.
War Machine revs up his Gatling gun and prepares for destruction. Destroy 6 non-friendly tiles in two random adjacent rows and deal 38 damage per tile destroyed. Destroyed tiles do not generate AP or deal other damage. (Max 75 damage)
- Level 2: Destroys 7 tiles. Deals 62 damage per tile destroyed. (Max 123 damage)
- Level 3: Destroys 8 tiles. Deals 79 damage per tile destroyed. (Max 156 damage)
- Level 4: Destroys 9 tiles. Deals 120 damage per tile destroyed. (Max 237 damage)
- Level 5: Destroys 10 tiles. Deals 203 damage per tile destroyed. (Max 401 damage)
Gatling Gun is amongst one of the least used abilities, showing that it could definitely use a little more power. With relatively low damage per Countdown tile and random placement, it wasn't really exciting to use. At the very best, it could do around 3000 damage if all 3 tiles somehow blew up 15 Red tiles which was... unlikely. The updated ability alters the functionality a bit, turning it into a power that is a bit more niche in use, but becoming much more powerful and targeted within that niche. Dealing damage for each non-friendly tile it happens to find in the two rows, this ability now works as a fairly cheap destroyer of tile spammers like Carnage, but also a possibility of a hail mary approach when you've got a dangerous CD tile hanging out that you just can't otherwise reach.
This latest character update is scheduled for the normal server update on Valentine's Day (2/14)! So make a date and get ready to take this upgraded Stark tech armor out for a ride!