With Update 344 (week of July 20th), we will be releasing our first batch of 1-3 Star character rebalances. We will continue to release a new batch along with each update until we’ve got through the work that needs doing.
We started out with a handful of characters who appear quite early in the game for buffs, with the vast majority of changes to bring the characters concerned up to a modern power level and (hopefully) make them more relevant to the game. We’ve provided summaries of the changes to this group of characters below.
Please note, there may be minor changes to these numbers in the coming days, and 2-Star Captain America will be getting his proper details shortly.
This batch also includes changes to two infamous heroes that many, many players have been requesting we review because they are far too toxic and dominant to the current metagame.
We hope what we’re doing here will relax them back to a more sensible place in the meta game and let some other heroes have a turn:
3-Star Aunt May (Iron May) is having her power brought down generally, and has been rebalanced so it makes sense to Ascend her above 4-Star
1-Star Hawkeye (Classic) was like Mentos being dropped in a cola bottle when Ascension was introduced. He has been rebalanced to take the current Ascension structure into account and back to a more sensible level
The full details of the changes to Aunt May and Hawkeye are provided below.
We will have a blog coming soon with more about our design thought process and where we’re ultimately trying to get to with the game, but for now-
Thank you, everyone!
1→3 Star Boosts
Championed Stats
Lv 50-166
1-Star | 1-Star | 1-Star | 1-Star | 1-Star | 2-Star | 3-Star | 3-Star | |
Black Widow | Iron Man | Spider-Man | Venom | Yelena | Captain America | Luke Cage | Deadpool | |
Max Health | 1890 | 2700 | 2754 | 3240 | 1890 | 5586 | 9690 | 8670 |
2586 | 2955 | 2955 | 3288 | 2217 | 5967 | 11863 | 9304 | |
Yellow Damage | 24 | 27 | 8 | 7 | 7 | 55 | 79 | 13 |
39 | 44 | 9 | 8 | 8 | 90 | 146 | 19 | |
Red Damage | 7 | 31 | 31 | 8 | 7 | 49 | 70 | 61 |
9 | 50 | 50 | 10 | 9 | 80 | 129 | 213 | |
Blue Damage | 27 | 24 | 27 | 7 | 24 | 43 | 11 | 11 |
44 | 39 | 44 | 9 | 36 | 70 | 18 | 17 | |
Green Damage | 7 | 7 | 7 | 31 | 8 | 10 | 13 | 11 |
8 | 10 | 10 | 50 | 9 | 14 | 16 | 21 | |
Purple Damage | 31 | 8 | 24 | 24 | 31 | 9 | 11 | 79 |
50 | 8 | 39 | 39 | 47 | 13 | 15 | 186 | |
Black Damage | 8 | 7 | 7 | 27 | 27 | 11 | 61 | 70 |
10 | 9 | 8 | 44 | 42 | 11 | 113 | 163 | |
Team-Up | 17 | 17 | 17 | 17 | 17 | 29 | 41 | 41 |
27 | 27 | 27 | 27 | 25 | 46 | 73 | 103 | |
Crit | 4.0 | 3.5 | 3.5 | 3.5 | 4.0 | 3.0 | 3.0 | 4.5 |
4.0 | 3.5 | 3.5 | 3.5 | 4.0 | 3.0 | 3.0 | 4.5 |
Lv 266 (3-Star+ only)
1-Star | 1-Star | 1-Star | 1-Star | 1-Star | 2-Star | 3-Star | 3-Star | |
Black Widow | Iron Man | Spider-Man | Venom | Yelena | Captain America | Luke Cage | Deadpool | |
Max Health | 15402 | 13781 | ||||||
18856 | 14789 | |||||||
Yellow Damage | 85 | 13 | ||||||
213 | 19 | |||||||
Red Damage | 74 | 65 | ||||||
186 | 213 | |||||||
Blue Damage | 11 | 11 | ||||||
21 | 17 | |||||||
Green Damage | 13 | 11 | ||||||
19 | 21 | |||||||
Purple Damage | 11 | 85 | ||||||
17 | 186 | |||||||
Black Damage | 65 | 74 | ||||||
163 | 163 | |||||||
Team-Up | 43 | 43 | ||||||
103 | 103 | |||||||
Crit | 3.0 | 4.5 | ||||||
3.0 | 4.5 |
Powers Change Summary
1-Star Black Widow
Just a general numbers rebalance to make them more in line with what a modern 1-Star should be. | |
Aggressive Recon |
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Widows Sting |
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Sabotage |
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1-Star Iron ManJust needed a general numbers rebalance to align more closely to what Marvel Puzzle Quest plays like after 13 years. | |
Repulsor Blast |
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Armored Assault |
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Ultra-Freon Beam |
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1-Star Spider-Man
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Web Swing |
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All Tied Up |
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Spectacular Strategy |
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1-Star VenomOverall, just needed the cost of their biggest attack lowered and its damage in general brought up a bit; it's too expensive for what it does | |
Devour |
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Symbiote Snare |
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Symbiotic Rush |
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1-Star YelenaJust a general numbers boost and bringing down of costs | |
Lethal Recon |
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Payback Mission |
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Stealth Explosion |
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2-Star Captain AmericaDetails coming soon. | |
Sentinel of Liberty | TBC |
Star-Spangled Avenger | TBC |
Peacemaker | TBC |
Other | |
3-Star Luke CageJust a general numbers boost and bringing down of costs | |
Righteous Uppercut |
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Unbreakable |
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Jab, Jab, Cross |
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3-Star DeadpoolGeneral numbers rebalance to bring his abilities more in line with current expectations. Overall, his kit is pretty well liked and fun to mess around with, just very low so were wanting to bring it up. | |
A Little Off the top |
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WHALES! WHALES! WHALES! |
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Life of the Party |
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3-Star Aunt May & 1-Star Hawkeye Rebalance
Every end game player has undoubtedly seen these characters' destructive power. The recognition of how pushed these characters comes up often in feedback and on the forums, with many new releases and rebalances often being compared to them. That in itself provides an issue within the game since their existence at their power level pushes out so many other characters and their viability. It is for this reason that we’ve decided to take these characters down a peg. We’re hoping that by doing so, other teams become viable, and characters that should have a bigger impact on the meta come to be used. This is absolutely intended as a meta shake up and we hope that you see it as an exciting time where you can redefine what the meta looks like.
We also recognise that these aren’t the only major balance perpetrators and based on how these changes go, we also plan to have a look at other problematic heroes in the future that are definitely overtuned; with the aim to bring the relative power level to a point where a much larger amount of the roster can be viably used.
3-Star Aunt May (Iron May)Having a 3-star that gets ascended to 4-star, getting a crazy high match and ability damage boost, and then it coming down again when it gets to 5-star, leaving players stuck with a 4-star at the top of the roster pick is not something we're particularly thrilled about having in the game. We also want to promote more interesting rosters being made that aren't just about pure numbers scaling. To give some perspective on just how big of a problem little Aunt May is in the meta-game, she is used more than Hawkeye, Juggernaut, and Omega Red (Pestilence) combined, and over 50% more than the next most-used character (Polaris). With that, we are bringing their buff power down to a reality where they're not always the top pick. Their match and ability damage boosts to their team pretty much make them required, and their 4-star ascended values make it not worthwhile for players to ascend further. Now there's a smaller gain in match and ability damage as you ascend them to make it worthwhile going for the full upgrade. | |
Summary | |
Iron Wisdom | Reduced overall Match and Damage boosts applied; they're still high but not breaking into the 100%+ match damage |
Enduring Ordnance | Damage values revised with modern damage scaling |
Still Spry | Damage values revised with modern damage scaling |
Other | |
3-Star Iron May Champion Levels
LEVELS | 40 | 166 | 266 |
Max Health | 2273 | 8670 | 13781 |
3109 | 11863 | 18856 | |
Yellow Damage | 25 | 79 | 85 |
42 | 146 | 213 | |
Red Damage | 22 | 70 | 74 |
37 | 130 | 186 | |
Blue Damage | 19 | 61 | 65 |
32 | 113 | 163 | |
Green Damage | 7 | 11 | 11 |
9 | 18 | 21 | |
Purple Damage | 7 | 13 | 13 |
8 | 16 | 19 | |
Black Damage | 6 | 11 | 11 |
7 | 15 | 18 | |
Team-Up | 14 | 41 | 43 |
22 | 73 | 103 | |
Crit | 4.0x | 4.0x | 4.0x |
4.0x | 4.0x | 4.0x |
Iron Wisdom(PASSIVE) Aunt May draws upon a lifetime of experience and wisdom to guide her team. Aunt May grants her team 40% increased match damage, 45% increased ability damage, and 5% increased maximum health. If Aunt May is below 40% health, the match and ability damage bonuses are increased by 15%. | |||||
Match Damage Increase | Ability Damage Increase | Health Increase | Health Gate | Match and Ability Bonus | |
1 | 40 | 45 | 5 | 40 | 15 |
2 | 45 | 50 | 5 → 7 | 45 | 20 |
3 | 50 | 55 | 9 | 50 | 25 |
4 | 60 | 65 | 15 | 55 | 30 |
5 | 80→ 65 | 100 → 70 | 25 | 60 → 55 | 40 → 35 |
MAXED | Match Damage Increase | Ability Damage Increase | Health Increase | Health Gate | Match and Ability Bonus |
1 | 40 | 45 | 5 | 40 | 15 |
2 | 45 | 50 | 5 → 7 | 45 | 20 |
3 | 50 | 55 | 9 | 50 | 25 |
4 | 60 | 65 | 15 | 55 | 30 |
5 | 80→ 65 | 100 → 70 | 25 | 60 → 55 | 40 → 35 |
Enduring Ordnance6 RED AP Aunt May employs the full potential of her Stark weaponry. Deal 848 damage to the target, then create 13-turn Ordnance Countdown tile(s). When an Ordnance tile expires, Aunt May deals 191 damage to a random target. | ||||
Base Damage | Countdown tiles created | Countdown turns | Random Damage | |
1 | 334 → 848 | 1 | 3 | 111 → 191 |
2 | 361 → 877 | 1 → 2 | 3 | 111 → 191 |
3 | 391 → 1001 | 2 | 3 | 139→ 306 |
4 | 417 → 1048 | 3 | 3 | 167 → 382 |
5 | 558 → 1096 | 3 | 3 | 277 → 430 |
MAXED | Base Damage | Countdown tiles created | Countdown turns | Random Damage |
1 | 1258 → 3192 | 1 | 3 | 419 → 717 |
2 | 1359 → 3301 | 1 → 2 | 3 | 419 → 717 |
3 | 1472 → 3767 | 2 | 3 | 524 → 1147 |
4 | 1573 → 3945 | 3 | 3 | 629 → 1434 |
5 | 1573 → 4124 | 3 | 3 | 1047 → 1613 |
Still Spry8 BLUE AP Deal 191 damage to the target. Then, reduce the timer of 2 random friendly Countdown tiles by 1. If this causes any friendly Countdown tiles to expire, also stun the target for 1 turn(s). | ||||
Damage | Countdowns effected | Tiles reduced | Stuns | |
1 | 51 → 191 | 2 | 1 | 1 |
2 | 278 → 624 | 2 | 1 | 1 |
3 | 325 → 707 | 2 | 1 | 2 |
4 | 325 → 790 | 2 | 1 | 3 → 2 |
5 | 358 → 874 | 2 → 3 | 1 | 3 → 2 |
MAXED | Damage | Countdowns effected | Tiles reduced | Stuns |
1 | 210 → 717 | 2 | 1 | 1 |
2 | 315 → 1434 | 2 | 1 | 1 |
3 | 420 → 1613 | 2 | 1 | 2 |
4 | 735 → 1972 | 2 | 1 | 3 → 2 |
5 | 840 → 2151 | 2 → 3 | 1 | 3 → 2 |
1-Star Hawkeye (Classic)Being able to ascend Hawkeye really let the cat out of the bag with what his kit can do. To help curb some of the winfinite insanity that is this character, we've raised some of his ability costs while also nerfing the AP he gets back from his passive. By applying these nerfs were hoping to create a healthier space where Hawkeye can still feel useful, but not be a turn-1 all-star pick every time. | |
Take Aim |
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Arrow Stab |
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Smart Shot |
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1-Star Hawkeye Champion Levels
LEVELS | 50 |
Max Health | 1620 |
2217 | |
Yellow Damage | 24 |
39 | |
Red Damage | 27 |
44 | |
Blue Damage | 7 |
9 | |
Green Damage | 7 |
8 | |
Purple Damage | 31 |
50 | |
Black Damage | 8 |
10 | |
Team-Up | 17 |
27 | |
Crit | 4.5x |
4.5x |
Take Aim5 PURPLE AP → 7 PURPLE AP Hawkeye prepares to place the perfect shot, turning a selected basic tile or Protect tile into a Critical tile. | |
Tiles effected | |
1 | Purple Tile |
2 | Purple or Red Tile |
3 | Purple, Yellow, or Red Tile |
4 | Purple, Yellow, Blue, Green, or Red Tile |
5 | Purple, Yellow, Blue, Green, Black, Red, or Protect Tile |
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MAXED | Tiles effected |
1 | Purple Tile |
2 | Purple or Red Tile |
3 | Purple, Yellow, or Red Tile |
4 | Purple, Yellow, Blue, Green, or Red Tile |
5 | Purple, Yellow, Blue, Green, Black, Red, or Protect Tile |
Arrow Stab9 RED AP → 10 RED AP No bow, no problem. Clint lunges forward, arrow in hand, clearing a selected row and dealing damage (but not generating AP). | |
AP cost | |
1 | Cost 1 AP less |
2 | Cost 1 AP less |
3 | Cost 1 AP less |
4 | Cost 1 AP less |
5 | Cost 1 AP less |
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MAXED | AP cost |
1 | Cost 1 AP less |
2 | Cost 1 AP less |
3 | Cost 1 AP less |
4 | Cost 1 AP less |
5 | Cost 1 AP less |
Smart Shot0 YELLOW (PASSIVE) Hawkeye is a master at reusing and repurposing his spent arrows. Whenever Hawkeye fires a Red ability, gain 1 Red AP. Whenever Hawkeye fires a Purple ability, gain 1 Purple AP. | ||
Red AP gained | Purple AP gained | |
1 | 1 | 1 |
2 | 2 | 2 → 1 |
3 | 2 | 2 → 1 |
4 | 2 | 3 → 2 |
5 | 2 → 3 | 3 → 2 |
MAXED | Red AP gained | Purple AP gained |
1 | 1 | 1 → 1 |
2 | 2 | 2 → 1 |
3 | 2 | 2 → 1 |
4 | 2 | 3 → 2 |
5 | 2 → 3 | 3 → 2 |