"In a world where Professor Xavier was killed and Apocalypse reigned supreme, Erik Lensherr was left to pick up the pieces. Magneto fought for a peaceful future with his rebel force of X-Men by his side, only to learn that his world was doomed from the start."
(Abilities listed at level 255, followed by 450)
14541 Health / 58447 Health
205 | 179 | 230 | 28 | 25 | 30 | 114 | 4.0x
820 | 718 | 922 | 108 | 99 | 117 | 456 | 4.0x
Polar Coordination - 10 AP
Magneto surveys the battlefield, planning the perfect moment to strike. Magneto converts 3 Basic Green tiles to Yellow and goes Airborne for 2 turns. For every 3 Yellow AP Magneto has when he returns from being Airborne, deal a blow of 1148 damage to the enemy (up to 8 times). (Max Level 4614 damage)
Level 5: Go Airborne for 3 turns and deal 2105 damage. (Max Level 8459 damage)
Eternal Induction - 6 AP
Once in the X-Men, always in the X-Men. Magneto protects his people in the face of danger. Convert 2 basic Strike, Attack, or Protect tiles of a chosen color into strength 69 Protect tiles. If a friendly Strike, Attack, or Protect tile would be converted, instead improve it by 38. (Max level strength 277/154 tiles)
(PASSIVE) Protect tiles are 28% stronger for each active X-Men member on Magneto's team.
Level 2: Convert 3 tiles.
Level 3: Create tiles of 77 strength, improve tiles by 68. Protect tile strength is increased by 30%. (Max level strength 308/277 tiles)
Level 4: Create tiles of 92 strength, improve tiles by 76. Protect tile strength is increased by 35%. (Max level strength 369/308 tiles)
Level 5: Convert 4 Protect tiles. Protect tile strength is increased by 48%.
Magnetic Inhibitor - 9 AP
Magneto manipulates the iron in his enemy's blood, weakening their position. Magneto creates 2 strength 38 Black Strike tiles. Then create 2 Purple 2-turn Repeater tiles that convert 1 enemy Strike, Attack, or Protect tiles to a friendly Strike tile and deal 153 damage. (Max level strength 154 tiles, 615 damage)