"Abandoned in the remaining wilds of Ravnica, Domri was forced to fend for himself, developing his innate magical talents to summon, command and empower huge beasts. He seeks a way to defeat the cyclops Borborygmos for leadership of the Gruul.
Some see this as a sign for the primeval god Ilharg, the Raze-Boar, whose coming is meant to bring civilization to an end."
Rite of Passage - Cost 9 Level 1 - The first creature in your hand gains Haste. Level 2 - The first creature in your hand gains Riot Level 3 - Draw a card. The first... Level 4 - The first 2 creatures in your hand...
Predatory Instinct - Cost 12 Level 1 - Fetch the first creature from your library. It gains 4 mana. Level 2 - ... It gains 6 mana. Level 3 - Fetch the first 2 creatures... Level 4 - They gain 8 mana. Then, they gain Trample.
Hunting Grounds - Cost 21 Level 1 - Create a Minor Hunting Grounds Token. Level 2 - Create a Hunting Grounds Token. Level 3 - Create an Improved Hunting Grounds Token. Level 4 - Create a Major Hunting Grounds Token.
Hunting Grounds Minor Token - [Red, Green] Support Card (4) - At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast Token. Token - ...Gruul Beast Token. Your creatures with power 5 or more gain Trample. Improved - At the end of each turn, reinforce... Major - ...power 5 or more gain Berserker and Trample.