Updated on July/2023 - Version 6.1.0

Specifically affects creatures

  • Adapt
    • Cards with Adapt cause their specified amount of gems to become Adapt gems. Whenever you match an Adapt gem, the respective Creature gains +1/+1, and the gem loses its "adaptation". The Adapt number is also the maximum number of Adapt gems allowed on the board from that same source (reinforcing an Adapt 2 creature would not create additional 2 Adapt gems).
  • Afflict
    • When a creature that has Afflict is blocked, the opponent's creature also takes damage equal to the blocked creature's power.
  • Alliance
    • When you bring another creature into play or your Alliance creature is reinforced, the Alliance effect for the card is triggered.
  • Automate
    • Automate is a creature's evergreen ability that incentivizes players who control them to match supports or activated gems for their benefit while discouraging opponents from matching those gems. Creatures are buffed on their power or toughness according to the turn those matches are performed.
  • Berserker
    • Creatures with Berserker always attack enemy creatures, if any are present. It will only attack the opponent's Planeswalker when there are no creatures on the battlefield.
  • Boast
    • When a creature with Boast attacks, you may drain mana from your hand equal to its Boast cost. If you do, it triggers the written effect.
  • Bravery
    • Cards with Bravery allows the player to reposition other creature with Bravery on the battlefield.
  • Changeling
    • A card with Changeling counts as having every creature subtypes at all times.
  • Coven
    • Coven is activated if the player controls 02 or more creatures with different powers.
  • Daybound / Nightbound
    • When a card with Daybound is cast, a Day Support is created.
    • When a player casts no cards during their turn, the Day Support becomes Night next turn. As it becomes Night, transform all Daybound cards and Planeswalkers.
    • When a card with Daybound is cast, if it is Night, transform it.
    • When a player casts at least two cards during their own turn, the Night support becomes Day next turn. As it becomes Day, transform all Nightbound cards and Planeswalkers.
  • Deathtouch
    • When creatures with Deathtouch deal combat damage to another creature, the other creature is always destroyed, regardless of their Power stat or the opposing creature's Toughness stat.
  • Decayed
    • Creatures with Decayed Can’t Attack.
    • At the beginning of the combat during your turn, if you choose to remove Can’t Attack, the card gains Imminent Death.
  • Defender
    • Creatures with Defender will block opposing creatures in combat until it is defeated (has its Toughness stat at zero), and it can block multiple creatures in the same combat. Note that creatures with Defender will not block creatures with Flying unless it has Defender and Flying.
  • Double Strike
    • Creatures with Double Strike deal damage twice during combat - once before the opposing creature can retaliate (First Strike damage), then once as normal (regular damage). Note that against an opposing creature with First Strike or Double Strike, the creature(s) retaliate as normal. Against a Planeswalker, the creature deals damage twice.
  • First Strike
    • Creatures with First Strike deal damage before the opposing creature can retaliate. Note that opposing creatures with First Strike will retaliate as normal.
  • Flying
    • Creatures with Flying bypass creatures with Defender during combat and can not be blocked.
  • Haste
    • Creatures with Haste are able to attack the turn they enter the battlefield.
  • Hexproof
    • Creatures with Hexproof are immune to abilities that require you to pick a target. Note that any ability that targets creatures automatically will bypass Hexproof.
  • Imminent Death
    • It indicates that a creature is about to lose a reinforcement or be destroyed.
  • Leader
    • As this creature enters the battlefield, it exiles all tokens you control with any of the given subtypes and is reinforced for each token and token reinforcement it exiled. If a token with any of the given subtypes would enter the battlefield under your control, this creature is reinforced instead.
  • Leyline
    • Creatures with Leyline gain +1/+1 related to the number of Green gems on the board when the player matches 03 or more Green gems.
  • Lifelink
    • Creatures with Lifelink make their controlling Planeswalker gain life equal to the amount of damage they deal in combat.
  • Meld
    • When a creature with Meld is cast, if its associated creature is already on the battlefield, the creatures combine and Transform into a more powerful form. Note: Fetched cards do not trigger Meld, as they do not count as being Cast.
  • Melded
    • A Melded creature is a combination of a specific pair of creatures with Meld. Playing either of those two creatures reinforces this creature.
  • Menace
    • Creatures with Menace are temporarily Unblockable during combat if their opponent does not control at least 2 creatures with Defender or Reach.
  • Mentor
    • Whenever this creature attacks, your other creatures with power lower than this creature's get +1/+1 Partner. When you cast this card, if you control a Vanguard support, this card will have additional effects.
  • Mutate
    • Mutate reads: “When you cast this card from your hand, if you control a non-token non-mutated creature, you may choose it to enter the battlefield as a Mutation. If entered as a Mutation, reinforce target non-token non-mutated creature you control with a different name than the card cast. That creature gains this card's text abilities.”
  • Mutation
    • A creature gains the Mutation icon and a Mutation ability when a Mutate card is cast as a Mutation on a non-token non-mutated creature. Each Mutation ability of a creature, whether an original Mutation ability of the card or one granted by another card with Mutate, triggers each time that creature is reinforced via casting.
  • Prevent Damage (Affects Planeswalkers as well)
    • Cards with Prevent Damage cannot receive damage through spells and abilities. Their Toughness can still be reduced through Toughness reducing abilities.
  • Protection from Color (Black/Blue/Green/Red/White/Colorless)
    • Whenever a creature with Protection From "Color" would take damage from a source of that color, it takes only half of that damage, rounded up. While your opponent controls a creature of the specified color, that creature also gains Hexproof.
  • Reach
    • Creatures with Reach block opposing creatures in combat. They will block both Flying and non-Flying creatures.
  • Recruit
    • When a creature with Recruit attacks, it allows the player to choose another creature (without Tapped and Summoning Sickness) apt to attack that they control and prevent it from attacking (gain Can’t Attack and Can’t Block until the beginning of your next turn). In return, the creature with Recruit will get a bonus to its power equal to the power of the creature affected by the ability.
  • Renown
    • Creatures with Renown gain +X/+X, where X is equal to the number after the Renown keyword, after they deal damage to your opponent. This effect only triggers once.
  • Riot
    • Creatures with Riot enter the battlefield with either +1/+1 or Haste, based on the player's choice.
  • Tapped
    • A creature becomes Tapped when it attacks. A Tapped creature can't attack. It untaps at the end of the turn.
  • Training
    • Training is an ability that buffs creatures when they attack alongside a creature with greater power. Once a card with Training and a stronger card are both on the player’s field, this ability is triggered, and the Training card gets the buff.
  • Trample
    • Creatures with Trample will deal any leftover damage from being blocked to your opponent. For example, if a creature has 3 Power and Trample and is blocked by a creature with 1 Toughness, the 2 leftover damage will be dealt to your opponent.
  • Unblockable
    • Creatures with Unblockable cannot be blocked by opposing creatures.
  • Vigilance
    • This creature blocks opposing creatures only if it will survive combat damage of the basic damage step. It allows creatures with Defender and Reach to block first.
  • Ward
    • A creature in play with Ward may be granted Hexproof until the end of the turn if its opponent doesn’t pay its Ward cost. The opponent may choose to pay its cost when making their first swap during a turn, if they have a spell with full mana on their hand. If the Ward cost is not paid (regardless of the opponent being presented with the choice to do so or not), the creature with Ward will gain Hexproof until the end of the turn.
    • The Ward cost type can be Life, Mana, or Loyalty, according to the card.

Keyword Abilities that only a creature card could have:

  • Afterlife
    • When a creature with Afterlife dies or loses a reinforcement, it creates X Orzhov Spirit tokens, where X is this card's Afterlife specified amount.
  • Basic Evergreen
    • Refers to a set of basic icon abilities: Berserker, Deathtouch, Defender, Double Strike, First Strike, Flying, Hexproof, Lifelink,  Menace, Reach, Trample, and  Vigilance. Creatures that gain Basic Evergreens will be granted 1 randomly chosen Basic Evergreen from this pool. Some effects might also become stronger based on the amount of Basic Evergreen a creature has.
  • Bloodletting
    • When your opponent has lost life during a given turn, your creatures' Bloodletting abilities are active.
  • Can't Attack
    • A creature with “Can’t Attack” can’t attack.
  • Can't Block
    • A creature with “Can’t Block” can’t block.
  • Companion
    • Cards with Companion will have a specific ability which is triggered by a condition. Exemple: If your starting deck contains only cards with odd base mana costs.
  • Embalm
    • While a creature with Embalm is in the graveyard, place X Activate gems on the board, where X is the Embalm specified amount. When one of its Activate gems is matched, this creature is removed from the game and a token copy of this creature is placed on the battlefield with the addition of the Zombie sub-type.
  • Eternalize
    • When a creature with Eternalize is in your graveyard, Activate X, where X is the Eternalize specified amount. When you match the gem, this creature is exiled. Then you summon a 4/4 token copy of it on the battlefield, with the addition of the Zombie sub-type.
  • Exert
    • Whenever a creature with Exert enters the battlefield, it creates X Activate gems, where X is the Exert specified amount on that card. If the gem is matched or its countdown is reached, perform the listed action. Then create a new Activate gem at the beginning of your next turn.
  • Heroic
    • Cards with Heroic will have their associated effect triggered whenever you cast a Spell card targeting that creature.
  • Rally
    • Cards with Rally trigger their abilities when a creature with the Ally subtype enters the battlefield.
  • Regenerate
    • Creatures with Regenerate will gain Toughness at the beginning of your turn equal to the number next to the Regenerate keyword. Note that this cannot go over their current maximum Toughness.

Affects both creatures and other cards

  • Awaken
    • Cards with Awaken have a secondary cost associated with them. Any extra mana past its initial cost goes into the Awaken cost. When the card is cast, if the Awaken cost has been filled, the ability associated with Awaken triggers.
  • Blitz
    • Players decide to remove or keep Blitz from a card on casting. If they keep, the card gains haste and will lose reinforcements until it becomes destroyed. When it does, players draw a card and gain some mana back for that.
  • Buried
    • Cards with Buried are those that can be cast from the graveyard for its Buried cost, the number in the tombstone icon. Each graveyard gem you match gives 3 mana to the last Buried card in your graveyard.
  • Casualty
    • Casualty allows players to sacrifice a creature in order to create a copy of the card with Casualty with full mana on their hand while casting.
  • Channel
    • Cards with Channel perform special effects when Exiled from the player's hand with a given amount of mana.
    • If a card has 02 Channel abilities:
      • Players may activate only the first one by exiling the card with minimum mana for only the first ability; or
      • Activate both abilities when they exile the card with the minimal mana requirement to activate the second Channel ability (since the requirement for the first ability would be already met).
  • Cleave
    • Cleave allows the player to pay more mana when they cast a spell and significantly change that card’s effect — generally removing a drawback that the effect could present.
    • Cleave happens by storing mana (essentially keeping the card in hand for one more swap), and then when it’s cast, the effect is changed.
  • Compleated / Phyrexian Gems
    • Compleated is an evergreen that enables a unique interaction with Phyrexian gems. When a player matches a Phyrexian gem, if the player has a minimal life value and has a card with Compleated in their hand, they will lose a small amount of life and, in return, the first card with Compleated in their hand will gain a small amount of mana.
  • Connive
    • Connive is a creature ability that allows players to discard a card and draw a card when activated. Then, if the discarded card is not a support card, the creature that connived gets buffed.
  • Converge
    • Cards with Converge will vary in power depending on how many different colors you used to fill their mana cost. The more colors you use, the higher the power. On the card, Converged Mana is equivalent to the number of colors used to fill that card's mana cost.
  • Convoke
    • While you have a card with Convoke in your hand, this card costs X less, where X is the number of creatures and creatures reinforcements you control, up to this card's Convoke value.
  • Copy
    • This card is a copy. If it is placed in your graveyard, library or exile from anywhere, it is removed from the game instead.
  • Corrupt / Corrupted
    • Corrupt is the Black version of Improved Gems. It can only affect Black gems, and, if it's unable to affect them (either due to the lack of Black gems on the board or because of another condition), Corrupt will convert gems to Black in order to improve them.
    • A Corrupted gem either gives mana to cards with Buried or makes the player lose life if they don’t own cards with Buried on their graveyard.
  • Crystalize / Crystalized
    • Crystalized is the Colorless version of Improved Gems.
    • Crystalize is only created by a targeted conversion on the board, exiling attached cards from the converted gem. Crystalized gems also work as a universal matching gem, able to be matched with any other color(s).
  • Cycling
    • When a card with Cycling is exiled from your hand, if you have at least X mana accumulated in all your cards (X being the Cycling specified amount on that card), you draw a card. If the card's "Ready to Cast" icon is red, it means you don't have enough mana to trigger Cycling.
  • Dayshift
    • When a Dayshift card enters the battlefield, it becomes day if it’s neither day nor night.
    • Dayshift ability triggers its effects when day becomes night or the opposite.
  • Deny / Denied
    • Deny is the Blue version of Improved Gems.
    • Deny drains and denies resources from the opponent, working similarly to a counterspell. When a player denies a gem, their opponent will receive an evergreen called Denied.
    • Denied gems work differently according to the player that matches them: if a denied player matches it, their non-Blue mana bonuses will be reduced by the Restrain effect. Otherwise, an invisible support token - the Time Bubble - that counters opposing spells when matched will be created on the board.
  • Devoid
    • Cards with Devoid gain 3 mana whenever you match Void Gems.
  • Devotion
    • Your Devotion to a color is the number of times you have cast monocolored non-copy cards of that color during a fight.
  • Disturb
    • Disturb allows players to cast cards from their graveyard (respecting the Disturb cost’s colors).
    • Cards with Disturb in the graveyard will gain mana when players match their colors’ respective gems, and when the cost is met, they’ll be cast from the graveyard transformed. When a transformed Disturb card dies (it is exiled).
  • Domain
    • Domain represents a value tied to the number of different colors among the player’s support gems. Each card has its own effects that can consider the player’s Domain when being activated.
  • Draft
    • Cards with Draft allow players to get cards from a themed pool (described in the card description) of cards into their hand. Players don’t need to own those cards.
  • Enchanted
    • The Enchanted effect is granted or removed from other cards. A card with Enchanted will always have an additional effect triggered by an action.
  • Enhance
    • When a card with Enhance enters the player’s hand from anywhere, the specified number of normal Gems becomes Enhanced Gems. Cards with Enhance have two different icon evergreens:
    • Enhance, which tells how many special gems the card creates when it enters the player’s hand and how many enhancements it can have.
    • And Enhanced, which displays its current number of enhancements.
  • Enlist / Enlisted
    • Enlist is the White version of Improved Gems.
    • Enlist allows players to buff their creatures with the Assemble evergreen and gain life. Enlisted gems work as an army, and once an Enlisted gem reaches the bottom of the board, all Enlisted gems are destroyed and trigger their effect together.
    • It gives +1/+1 (for each destroyed gem) to creatures with Assemble.
  • Equip (Its use is linked with creatures attacking)
    • This ability makes the card to gain mana while on the player’s hand whenever a creature controlled by that player attacks.
  • Escape
    • While this card is in your graveyard, if it has full mana and you have 3 or more other cards in your graveyard, exile 3 other cards from your graveyard and cast this card.
  • Exploit
    • Its effects trigger when a creature with Exploit comes into play, replacing another creature on the battlefield.
  • Ferocious
    • Cards with Ferocious have different associated effects that are triggered while you also control a creature with a base power of 5 or less.
  • Flash
    • Before your opponent's creatures attack, if this card is Disabled, you may cast it if it has enough mana.
  • Foretell
    • When a card you control with Foretell is Exiled from anywhere, if you don't already control a Foretold support Token of that card, create a Foretold support Token of that card on the Gem board with shield equal to the number in the Foretell symbol.
  • Foretold
    • When a Foretold support Token is destroyed, the card with Foretell that was Exiled is cast from the Exile zone and gains Foretold. If you can't, the card with Foretell that was Exiled enters your hand with full mana. A card with Foretold can't have its mana drained.
  • Hideaway / Hidden
    • Hideaway allows players to pick a card to be exiled and marked to cast later with an evergreen called Hidden.
    • When a card with Hideaway’s condition gets fulfilled, the card with Hidden goes to the player’s hand with full mana.
  • Hired
    • Hired cards trigger special effects when mana from a treasure token is used to cast them.
  • Ignite
    • When an ignited gem is destroyed, it destroys a block of 3x3 gems around it. Ignited gems count as Improved gems.
  • Invoke / Invoked
    • When a card with the Invoke evergreen enters the player’s hand from anywhere, they may choose to replace it with its related card (shown in the card’s description). If they do, the card with Invoke is exiled, and the replacement card is moved to the player’s hand with the Invoked evergreen. Cards that were Invoked can not be Invoked again.
    • Cards with Invoke have an additional effect if they’re not Invoked. Therefore, players are free to choose between having a more powerful card or being able to adapt to their current situation with a different card than the one that was initially moved to their hand.
    • If a card with Invoke is reinforced by a card with the Invoked evergreen, the card on the board gains the Invoked evergreen and loses its additional effects that were granted by not being Invoked when it came into play.
  • Jump-start
    • This card can be cast from your graveyard. Whenever you exile a card from hand, if this is the first spell with Jump-Start in your graveyard, this spell gains mana equal to the mana on that card. If you cast this card from your graveyard, exile it.
  • Kicker
    • With this ability, player’s are able to drain additional mana from their hands to trigger an effect when casting a card or activate an ability with Kicker.
    • All cards with Kicker in Dominaria United (DMU) have the additional condition: a specific color of gems must be matched during the same turn the card is cast for the Kicker effect to take place. There are also cards with 02 kicker triggers, each demanding a different pattern of gem colors to be matched.
  • Landforming
    • Cards with Landforming will have an additional effect if you cast it after a horizontal swap match.
  • Learn / Lesson
    • Cards with Learn enable players to be able to choose 1 from up to 4 predetermined Lesson cards to add to their hand - the amount and cards available vary according to the card’s rarity and specificities. If they do, the Lesson chosen will be moved to their hand, enabling “entering hand” triggers, like Enhance.
    • Lessons cards are normally brought to the player’s hand from outside the game, meaning that players don’t necessarily need to acquire them or put them into their decks to be able to play them (they’ll be made available by each card with Learn). However, players can still put them into their decks if they were acquired somehow.
  • Legendary
    • Creatures, Spells, and Supports can all be Legendary cards. Some cards are only able to be cast, or have unique effects, if other Legendary cards are present on the board.
  • Oil Counter
    • It is a numerical evergreen value that can act as a fuel to many cards’ abilities (that diminishes as it is used) or a value for various effects.
    • Overall, the more Oil Counter Value a card can get, the better.
  • Party (Affects supports as well)
    • Consists in having multiple subtypes (Cleric, Rogue, Warrior and Wizard) in the board and/or the battlefield in order to create a specific effect.
  • Pilot
    • Cards with Pilot will only receive effects from Vehicle cards with Crew value equal to or lower than the card’s Pilot value.
    • If a player controls more than one creature with Pilot, one same Vehicle Support may Buff all those creatures if their Pilot Value is high enough.
  • Roll a D20 / D20
    • When players Roll a D20, their board will shuffle.
    • After shuffling, the player’s D20 evergreen will be updated with a random number from 1 to 20. Cards that roll a die perform different effects according to the value displayed on the D20 player evergreen.
  • Seed
    • Seed is the Green version of Improved Gems.
    • Seed makes the player generate more mana according to the number of creatures and creature reinforcements they control.
  • Shield Counter
    • It prevents damage and shield loss of the card with Shield Counter in exchange for reducing the Shield Counter evergreen’s value.
  • Snow
    • Cards with Snow gain 1 extra mana for each Snow Gem that is destroyed in a gem match. Some cards with Snow become more powerful if there are enough Snow Gems on the Gem Board.
  • Stored Mana
    • Stored Mana cards will store mana above their base cost up to a maximum, and can only be cast if their stored mana is 1 or more. Players will have an opportunity to cast spells with this ability, if they reach max Stored Mana due to cascades and/or other effects, regardless of the auto-cast. This will allow players a chance to immediately cast them, if they get lucky on their matches.
  • Stun Counter
    • Stun Counter is a numerical evergreen that can be added to creature and support cards.
    • At the beginning of the card’s controller turn, Stun Counter will have its value reduced and cause the card to become disabled until the beginning of the controller’s next turn.
  • Token
    • A Token is a Creature that is not represented by a regular card with a casting cost. When destroyed or exiled, it goes to the “out of game area” (not to the graveyard or to the exile area). It also can not get returned to the player’s hand.
  • Toxic / Phyrexian Toxin
    • When a creature with Toxic deals combat damage to the opponent’s planeswalker, a number of Phyrexian Toxin (support) tokens equal to this creature’s Toxic Value are created (or reinforced) under the opponent’s control.
    • Those tokens cannot be removed in any way, and, at the beginning of their controller’s turn, if they have 20 or more reinforcements, that player loses all their life.
  • Transform
    • When the card's conditions are met, the card will transform into a new card as specified on the card.
  • Transformed
    • Icon shown on the flipped side of a card with Transform.
  • Unearth / Unearthed
    • Unearth is a mechanic directly related to Buried, which can bring creatures and supports from the graveyard directly to the battlefield. It plays similarly to Flashback and Escape.
    • When a card with Unearthed is cast from a graveyard, it gains haste and is reinforced a number of times equal to the number of instances of that card in its owner’s graveyard.
    • Unearthed cards are exiled at the end of the turn.
  • Venture / Dungeon / Dungeon Spoils
    • Venture enables players to play dungeon cards from outside the game and advance through their rooms.
    • When players Venture into the Dungeon, if they don’t already control a Dungeon at play, a prompt will be presented for players to choose one to be put into play. When they do, the dungeon will enter the board as a support of its first room, triggering its effects. If they already control a dungeon at play, they’ll advance to its next room and trigger its effects.
    • When a dungeon is completed, the player will earn Dungeon Spoils, a player evergreen that lists all completed dungeons used for payoffs for having completed a dungeon.

Keyword Abilities that a creature or other type of card could have

  • Activate
    • Cards with Activate cause their specified amount of gems to become Activate gems. Whenever you match an Activate gem, the associated ability triggers. If your opponent matches one of your Activate gems, nothing will happen. When your turn begins, if there are less Activate gems associated with a card than it's specified on it, new gems are changed to Activate ones until it reaches the specified amount. Note that this number is temporarily reduced when your opponent matches your Activate gems (by 1 per matched gem).
  • Adamant
    • Cards with Adamant will have their associated ability triggered whenever you match 3 or more gems of the specified color(s) on the same turn.
  • Addendum
    • Cards with Addendum will have additional effects when having full mana at the beginning of your turn.
  • Aftermath
    • When a card with Aftermath is in the graveyard, Activate X, where X is this card's Aftermath specified amount on the backside of the card. When you match that gem, the ability listed also on the backside will trigger.
  • Amass
    • Cards with Amass will create X Zombie Army tokens, where X is equal to this card's Amass specified amount.
  • Anticipation
    • When you cast a card while on your opponent's turn, the Anticipation effect is triggered in all of your cards in play with Anticipation.
  • Casting a Spell
    • The ability triggers when the player casts a Spell card.
  • City's Blessing
    • Some abilities and cards become more powerful if you have the City's Blessing. You gain the City's Blessing for the rest of the game when you play a card with Ascend if the sum of your creatures, supports, and reinforcements is greater than or equal to 10.
  • Constellation
    • Cards with Constellation will have their associated ability triggered whenever you cast an Aura spell or play an Enchantment support or creature.
  • Crew
    • While you have a card with Crew in your hand, it will gain mana equal to the Crew specified amount whenever a non-token creature enters the battlefield.
  • Cycle / Cycling
    • When a card with Cycling is exiled from your hand, if you have at least X mana accumulated in all your cards (X being the Cycling specified amount on that card), you draw a card. If the card's "Ready to Cast" icon is red, it means you don't have enough mana to trigger Cycling.
  • Delirium
    • When the card action for Delirium triggers, if there are 5 or less gems of that card's color on the board, the associated ability will trigger.
  • Destroy
    • Whenever a creature, support or spell goes to the graveyard, it’s destroyed. Spells are destroyed simply by using them. Supports are destroyed when their Shield count is zero (matching gems) or when targeted by some specific cards. Creatures are destroyed during combat (Toughness count) or when targeted by some specific cards.
  • Discard
    • Cards that use the Discard ability will, by default, discard the last card in hand (either yours or your opponent's, depending on the card). If it would Discard any other card, it will be specified in the text ("Discard the first card").
  • Emerge
    • Cards with Emerge will gain X mana whenever a creature you control dies, where X is the Emerge specified amount.
  • Escalate
    • Once triggered, the player's cards with Oil Counter will increase their Oil Counter value by 1, and, if the player’s opponent has a Phyrexian Toxin support, that support is reinforced.
  • Exile
    • A card that is exiled, goes to the “Out of Game” area, the Exile area. It does not go to the graveyard, so it does not trigger any "kill"/"destroy" actions. You can Exile a card that is in your hand, or a creature on the battlefield can be exiled when targeted by some specific cards (“Target creature is exiled”).
  • Explore
    • When a creature Explores X gems are converted to a color, where X is the Explore specified amount. If those gems are unable to be matched during the conversion, the creature receives a buff.
  • Fabricate
    • When a card with Fabricate triggers it creates X support gems, where X is the Fabricate specified amount. Each support gem created gives +1/+1 to the first creature you control.
  • Fight (Specifically related to creatures)
    • This creature deals damage equal to its power to a creature under your opponent's control. Then, that creature deals damage equal to its power to your creature.
  • Food
    • Effects which create Food bring 1/1 token support with 1 shield on your side that, when destroyed by anyone, you gain 3 life. Other creatures and supports in play (not necessarily tokens) might also have the Food subtype.
  • Historic
    • Cards with Historic ability, have their associated effect triggered by controlling any other Legendary card, Artifact or Saga card, which are also Historic cards.
  • Ingest
    • A card will trigger its Ingest after the first effect happens and will convert X gems from your opponent's color to Void gems, where X is the Ingest specified amount. Void gems may be consumed by a Process ability, or matched on the board. Matching Void gems only gives mana to cards with Devoid.
  • Investigate
    • Cards with Investigate will create a 2-turn Activate gem on the board. When the gem is matched (by any player) or expires, you draw a card.
  • Landfall
    • Cards with Landfall trigger their associated ability when you match 4 or more Gems. Some cards specify a color after the Landfall keyword: this requires you to match 4 gems of the specified color(s) to trigger the ability.
  • Level
    • Cards with Level become more powerful the higher their Level value is. A Level may be increased or decreased with multiple effects and abilities (usually depicted on the card with Level itself).
  • Madness
    • Cards with Madness gain mana equal to the number next to the keyword any time a card is Discarded from your hand. Cards with Madness are also immune to Discard.
  • Magecraft
    • Cards with Magecraft trigger additional effects whenever the player casts or copies a spell. A card can trigger its Magecraft ability up to a number of times per turn, depicted in its Magecraft icon.
  • Mill
    • Cards with Mill will have their associated ability triggered when the opponent’s graveyard contains at least X cards, where X is the Mill specified amount.
  • Modified
    • If a creature is either Buffed or has the Pilot Evergreen, it will count as a Modified Creature which may interact with other cards in favor of the creature’s controller.
  • Morbid (Specifically related to creatures)
    • Cards with Morbid are able to activate different abilities depending on the amount of reinforcements or creatures lost during a turn.
  • Overflow
    • When this card enters your hand, if you have 5 or more cards in your hand, it is exiled and a special effect happens.
  • Overload
    • The Overload condition requires that a certain number of Energized gems be matched in a single match. When this happens, the associated ability triggers. Gem cascades may trigger Overload multiple times. Energized gems are created by cards with Energize.
  • Pack Tactics
    • Pack Tactics takes into consideration the total amount of power of all attacking creatures in order to trigger an effect.
    • It activates special effects if the player controls 02 or more buffed creatures at the beginning of combat.
  • Partner
    • Cards with Partner will have their associated ability triggered if you also control a Vanguard support.
  • Populate
    • Cards with Populate allow reinforcing the first token creature the player controls.
  • Process
    • When a card's Process ability is triggered, you convert Void Gems to Gems of your opponent's color, then trigger the associated ability. The amount of Gems converted is equal to the number next to the Process keyword. Note that if there aren't enough Void Gems to convert, the Process ability will not trigger.
  • Proliferate
    • When you Proliferate, gain 1 Loyalty. Then, your buffed creatures get +1/+1, and your Vanguard supports gain 1 shield.
  • Prowess
    • Cards with Prowess are able to activate different abilities when a non-creature card is cast.
  • Raid / Raided
    • If a creature with Raid attacks, and the player attacked the turn prior, the creature's special ability activates.
  • Renewal
    • Cards with Renewal are able to activate different abilities depending on the amount of life the player gained during a turn.
  • Resourceful
    • Whenever you draw a card, if that card is not the first card you drew this turn, trigger this effect. This happens up to X times per turn.
  • Shuffle
    • Shuffle is an effect that randomizes each Gem’s position on the Gem board to make a new stable (non-cascading) board state.
  • Spectacle
    • Cards with Spectacle will always gain X mana at the end of any turn in which your opponent loses life, where X is the Spectacle specified amount.
  • Surveil
    • Pick up to X cards from the top 4 cards of your library. Put those cards into your graveyard and the rest on the top of your library.
  • Threshold
    • If you have the specified number of copies of a card with Threshold in your graveyard, the associated ability is triggered.
  • Trap
    • Cards with Trap cause their specified amount of gems to become Trap Gems. Whenever your opponent matches a Trap Gem, the associated ability triggers. If you match one of your Trap Gems, nothing happens. When your turn begins, if there are less Trap Gems associated with a card than is specified on the card, new Gems are changed to Trap Gems until the specified amount is met.
  • Treasure
    • Treasures are tokens created by Pirates and Pirate-related cards. Match these artifact tokens in order to gain precious Mana!
  • Undergrowth
    • The X in this ability is equal to the number of non-token creatures in your graveyard, up to this card's Undergrowth value.
  • Wizardry
    • Cards with Wizardry are able to activate different abilities when a Spell or Wizard card is cast.

Other cases (that affect creatures as well)

  • Adventure
    • Cards with Adventure are two-sided cards. A Spell side, and a Creature side. Whenever you cast the Spell side, the card returns to your hand as a Creature only and becomes a single-side card.
  • Assemble
    • Assemble allows the player to choose which opposing target is going to be attacked by all creatures with Assemble the player's control, like soldiers following an attack command. The player can choose to activate this ability or not by having to match by swapping a non-basic White gem in order to trigger Assemble.
  • Cast
    • A card is cast if it's played from your hand or played from another zone by paying its mana cost.
  • Disable / Disabled (Affects creatures on the battlefield but also creatures in your hand)
    • Creatures on the battlefield that are affected by the Disable effect cannot attack or block. They have all their abilities prevented from working. Cards in your hand can be Disabled as well, this prevents them from auto-cast when they are full of mana.
  • Herald
    • A card with Herald is originally a support. But, if you have a Herald card in hand while already having the same card in play, the cost of the card in your hand becomes its Herald cost, and when cast, its Herald creature token enters play instead of the support card.
  • Outcast
    • Outcast is given to cards in the player’s hand, and the card is then exiled at the end of the turn.
  • Split Card
    • Split Cards are those that you can select which side of them you want to play. To do so, tap the flip symbol on the card to change its side. Mana gained charges on both sides, up to a maximum of the cost of the currently selected side. Adventure Cards are examples of Split Cards (with one side being a creature and the other being a spell).

Only support related

  • For Mirrodin!
    • It’s an effect that triggers when certain equipment support cards enter the board. It creates a Rebel token (2/2 red Rebel creature with Bravery).
  • Lotus Field
    • Lotus Field sets an area on the board that triggers effects when gems are matched inside that area and triggers a different effect for each matched color.
  • Mana Field
    • A support with Mana Field irradiates an area of effect to the gems around it. Whenever you make your first match in your turn inside the irradiated area, this support triggers its Mana Field ability.
  • Read Ahead
    • Present on Saga cards, allowing the player to choose which chapter of the Saga will be read as the support enters the board. Chapters previous to the one selected are ignored.
  • Reconfigure / Reconfigured
    • Support cards with Reconfigure will generate their related tokens if the player has available space on the battlefield, and if they can’t, the Support will Buff the player’s first creature at the beginning of combat.
    • If either the token or the Support is destroyed, their related counterpart will be destroyed as well.
  • Resilient
    • Whenever a player matches this support's gem, it gains 1 shield. Then, this support's gem changes its color.
  • Vanguard
    • A Vanguard is a special support card representing a Planeswalker. Vanguards have activatable abilities which increase or decrease the amount of shield to perform that specific effect (can be used once per turn per Vanguard). Vanguards are considered Legendary and are also only affected by effects that specifically name Vanguards as targets.

Others

  • Blood Token
    • Once a Blood (support) token is created, it binds itself to a gem on the board, enabling different interactions and effects depending on specific card texts.
  • Cascade
    • A cascade match is (usually) a non-intentional match that is sometimes caused when the board replenishes itself, whenever one or more gems are removed from the board.
  • Experience
    • Experience is a counter that affects some Planeswalkers. Some abilities grant or create conditions to generate Experience points that, in turn, make these abilities stronger based on the amount of Experience points the Planeswalker has.
  • Harmony
    • It’s a passive ability of Arlinn and Wrenn Planeswalkers that represents both Wrenn’s symbiotic relationship with Seven and Arlinn’s dream of harmony between species.
    • Arlinn’s version is similar to the Daybound/Nightbound effects, transforming her whenever the period of the day shifts.
    • Wrenn and Seven’s version have a strong passive to compensate for being a mono colored Planeswalker, converting 02 gems to green when you convert gems for the first time during your turn.
  • Improved Gem
    • Improved Gems are special gems created by effects present only in PMA cards and Planeswalkers. Each Improved gem will have a unique effect according to its color.
    • Corrupted (Black); Crystalized (Colorless); Deny (Blue); Enlist (White); Ignited (Red); Seed (Green).
  • Master of Death
    • It’s a passive ability of Liliana, Master of Death (PMA).
    • The passive has the goal of increasing interaction with the graveyard. It triggers special effects whenever a creature with Buried controlled by the player dies.
  • Restrain
    • Restrain is a triggered ability that reduces the opponent’s non-Blue mana bonuses until the end of their next turn. These mana bonus reductions can be stacked.
  • Saga
    • Cards with Saga will have their chapters’ effects triggered each player’s turn. When you play a Saga card, you have the first chapter’s effect, on your next turn you will have the second effect and now on. The card is destroyed at the end of the final chapter.
  • Time Bubble (Invisible Support)
    • When the denied gems are matched by a non-Denied player, a Time Bubble is created, invisible to the owner’s opponent. This invisible support is easily destroyable, and has different effects if the destroyer is the owner or their opponent, translating a feeling of trap and counterspell at the same time.